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(1 edit) (+3)

Played both the standard game and the mod.

The base game is pretty good. I can feel the Inscryption DNA, but it's clearly its own thing, with more focus on card enhancement and keeping up with the increases in the health "scale" over maps.

The mod improves in terms of content and customization, allowing to pass glyphs between cards (and allowing the use of random trash cards as storage), remove glyphs and use campfires as a substitute for sacrifices, letting you get very specific card builds for your deck with less RNG involvement.

I only found two small negatives. One being that it's too easy to skip turns where you can still act (maybe because you obtained DP due to a glyph and failed to notice), but didn't cause huge issues in the long run.

The other is that I'm a bit confused about the purpose of Spruce Trees. While spruces end up at 0/4 and 25HP, and elms end up at 0/3 with 28HP...they seem identical in general. Am I missing something? I feel like it'd be better replaced by a different type so it's not just Grass/Grass/Rock.

Oh, the mod has a wrong sprite for Meowstic (f), it's using Pancham's sprite instead. Meowstic (m) is fine.

Anyway, amazing game with a fun concept, very well done.

(+1)

I'd just like to chime in here in support of addressing how it's too easy to skip turns where actions are still available.

It happened to me more times than I can remember at this point, usually due to getting DP from a glyph that I wasn't keeping the effect of in-mind.

I'm willing to bet many other players have made similar gameplay mistakes too. It just doesn't feel as obvious as it should be.