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Right from the get go this entry is very well presented and very well sounding. Everything is well timed and appropriate for the context and setting of a screen play. Everything is deliberately well timed and executed to feel like a real performance such as sound ques, musical stings and the lighting of a spot light. This is probably one use of 3D in rpg maker that I can get behind and say works effectively.

The writing is well written for the theming of a screen play with the player able to make multiple choices to effect the outcome of scenarios. Music is very good, quite possibly the best sounding entry I’ve played so far. The style of music and comedic timing reminds me of Banjo kazooie.

One of the best examples of musical timing is when Harold finds Marsha singing in the forest with each timed ‘la’ a musical note. It’s very well done.

The only criticism I would have is that choices don’t affect the outcome all too much and things mostly go the same way however it offers some slight replay ability. Another is that all of the text is auto timed and understandably this is because of deliberate musical use and would be impossible otherwise if text was proceeded at the players leisure. I feel that starting section drags on a little for a tutorial but other than that its fantastic.

Overall incredibly good entry, one of my favorite so far, it had me smiling from its charm and well executed music.

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Thank you so so much, this really does mean a lot. Happy I was able to give you and everyone else the chance to play this labor of love. I'm happy the 3D risk worked out; I genuinely think this game would have looked so much worse in the usual 2D even if it meant I spent less time figuring out MV3D. I am a composer first and a game dev second and was gunning hard for that Marsha's Melody award so I'm happy the music stood out to you too. That normal battle theme is the most anime song I've ever written and it got me through long hours working on this game.

I would have absolutely loved to have multiple endings based on choices you make and how much CP you have left by the end. The opportunity was there but not the time, as is typical of jam games. It would be fun to add that after the jam ends, but frankly I don't know if I even want to look at this game again. As you mentioned, the auto-scrolling text was a neccessity so the music could line up. I opted for a downloadable build instead of having it be in-browser so the audio and dialogue would stay synced up.