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Day 63 - A few things is added, but only one new idea. Most were inspired literally today (or yesterday) by the GMTK, one or two... or three on my own.

Here's the picture for the one that I that one new idea, it already developed, and no not bosses again >:|


Ooh sorry if its too big, I didn't expect these to be huge :\

What you'll seeing here in the first one is the minimap, looks normal right? In the second one, it is what I call the sub-minimap.

Sub-minimap covers an sub-area of a area, and actually the sub-minimap points out where the player was. There's a view button near the sub-area, click it and see the sub-area and the descriptive text for the larger area it was in (like Kirby, but only it's timeline or backstory of the area, not complete lore). While this look like a recipe for clicks and clicks desperate to find where the player are, remember, the areas is high in variety (hopefully I can put variety) and so the areas in the map are colored differently, the results are much fewer clicking button needed, so don't worry ;)

I know the contents of the devlog in now uninteresting, but I just can't really focus on a ideas, see the rest of the devlog and concept we might get ourselves scope creep (ha my name) like situation. Sorry friends I hope I can solve or adapt to it.

Now the problem done in the conversation, lets talk about the other updates:

-Added jump buffer, lean, and squash and stretch to the player(jump buffer for helping the player, the rest is for juice and seasoning);

-Makes vertical scrolling camera to move when the player's on the floor so it won't bobbing up and down (So no mild sickness);

-The Green gem design is changed, throw rocks at them teleports the player between them (very major why I didn't fully talk about it a lot);

-Accessibility menu is still in works.

The first and the second are super inspired by GMTK's very recent Platformer Toolkit, the game make you learn the component of platformers (there are no best answer for the platforming). I suggest you check it out if you make platformer for a living. Here's the link https://gmtk.itch.io/platformer-toolkit (please note that I did no copyright or piracy of this I just recommend, I was too worry that I unintentionally sparks a controversy :(  )

Also I want to make game-building more efficient and faster by building some system on some stuff, I already do that already on few. And an accessibility menu on colorblindness and deafness, colorblind is in focus, there are only one audio in the game that is music. 

Ok goodbye friends and see you next time ;) (Oh boy this gonna be hard time)