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Played a couple times - very impressed! I'm not usually one to comment, but you need to know, this is so unique and has *something* 80% of other VR games don't have. You've got something really great in progress here - keep going! (I know it's very early, so I'm sure you know, but players could use some tutorial/explanation for the ammo/energy and control stations/levers.) 

Watching a video while writing this that said you wrote the engine from scratch, or didn't use Unity/etc. 100+ more impressed points for you!

Really, really cool! Thanks for putting it out there - and again, keep going!

Thanks :)

The tutorial will be there for sure as there is quite few things to explain. I want to keep systems simple but having them all at once thrown at you is quite overwhelming. Introducing them one by one would help to understand. ATM with experience mode players should not worry about these but in challenge (which hints how "normal" difficulty level), it might be crucial to use them.

(+1)

Oh, and I shall write a blog post about decision behind writing my own engine.