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Hi Mark

Thank you for this game  it is quite nice and feels good to play !

I've been a fan of your Youtube videos for a long time and it is really agreable to be able to give you some feedback on your own game.

The overall comment is that it is pretty good ! The movement feels really great, smooth and logical. The puzzle are tricky but fair.

But since this is the whole point of this demo here are some few pointers:

- While the keyboard controls are easy to understand, it is weird that neither the up and down arrow keys are used. I don't know if you've planned to map some actions to them but for example the E key could easily be replaced by the up key I think.

- Regarding the area detroying the magnet : the sign above does not carry the meaning of the area. I suppose this is a temporary sign but it really needs to be changed.

- One point regarding the on/off switches : the fact that their design includes a slope makes it a bit frustrating to use : what I mean is that you assume that going up the slope will activate the button but if you remain on the button after it has been switched once and go up the slope nothing happen. You have to leave de button area and come back to switch it again.

- The design of the keys you collect to finish a level is a bit out of place in the overall factory theme of the game. I would expect something less basic.

- Also on keys : it feels illogical that on the tutorial level you actually use the key to open the exit door while on the other levels you just magically teleport outside once you've collected the key.

- I have  few comments on the way the magnet and the weight linked by a chain are working, in level 5 of the hub:

The way the magnet and the weight move are not aligned : the chain being of constant length if the weight moves down the magnet should move up the same distance : when at the end of its course the weight move slightly up and down on one side the magnet should do the same on the other side in the exact same fashion.

Also the physicallity of the setup feels wrong : what I understand is that you mean to describe that the magnetic pull is so strong it counteracts the pull of the weight but in actuallity the setup shows that it is the sole weight of the little magnet that counteracts the pull (because once both magnets are linked there is no longer a magnetic pull) which is illogical considering the weight and size of the little magnet. Plus the setup should also reach a new equilibrium state once the character has left the little magnet.


Here, I hope I haven't been to rude in my comments, this is my first time giving that kind of feedback so if I have been out of place I apologize.


Thanks a lot !


Jo