I will try to download again, but the download I tried reported an archive header corruption for the "windows-beta" (0.4?) download. This might be due to the old issue of zip file sizes larger than 4GiB or not; I do not know. I also do not know if I can even play the game as my OS is Linux (Debian 10, to be more precise). It may or may not run under Linux' Wine or Mono.
It may be a good idea to figure out how make it platform independent, so Mac and Linux user can try it. Both of which are becoming more common in modern times. (Separate the game engine from the game content; Delegate system functions to stubs which pass calls to the appropriate underlying platform and system facilities; Separate graphics and sound processing to their own modules and possibly threads, allowing the engine to run separately from graphics/sound updates; etc.) There are many good guides, tutorials, books, and other resources "out there" that go in to a lot of detail on how to do all this, and _why_ you should.
From a marketing standpoint, it is like you are saying "We only want to target and sell to customers who are wearing business suits because they can afford high-end rigs; You look like a poor art student who can only afford an outdated second-hand MacBook Pro, so... @#$% off." :-(