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It finally completed the download... I forgot I had it queued in my download manager, which kept trying to complete it all month long. Saw it pop up that it completed... But have not tried to play it yet. I still do not know why it had so many issues -- I just finished downloading another game from Itch that is 6 gigs in size, much larger than this one. Nor why Google Drive gave me problems. (Mega I often have issues with, so that one was no surpise.)

@developer: Another option to consider is using torrent downloads, and/or upload to archive.org (which will automaically make it torrent downloadable as well, so you will not need to).

Comments from my playthrough of Eps 1-8:

Give more choices and story branches. (There is story and branch management software out there to help.) I do not know a lot abut Ren'Py, but I would refactor the game to use zero-point references for scores: a score of zero (0) is neutral; A positive score is, well, positive. A negative score is negative. No need to keep increasing the max score -- just give choices that add/subtract. Then, only special cases, such as mutually-exclusive branches would need a flag variable, or triggers that require "did-X-at-least/most-N-times" tracking.

Adjust the "scoring" per character: Ashley seems to be more favorable to corruption choices, while Emily seems more favorable to "love" choices. Ashlyn and Lisbeth also seem to lean towards corruption. Samantha (and her other girl friends), Kunieda, and the rest I am uncertain about.

The most important point is that score adjustments per-choice should be based on the personality of the *character*, rather than the goals/objectives of the game author/developer. It would also add a greater possibility of NPC interactions: If Emily starts crushing on the MC, she would get jealous if he MC started to gain a lot of points towards another character. If it's LP, she might react negatively, and even lose some LP's wih the MC. If it's CP, she might get competitive and acting/dressing more... "slutty"... to get the MC's attention back on her. And so on.

You could also characterize the MC/player this way. Does he tend towards corruption choices? Love choices? This would affect how NPCs react to the MC.

Kind of off-topic, but what modelling software did you use to generate the scenes? You might consider offering downloads of the models/meshes (likely to Patreon paid accounts? Be certain to include licensing and use details). You could also offer some as a "reward" for reaching certain milestones with different characters -- but that might encourage players to "cheat" (extract the sources directly instead of "earning" them).