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(1 edit)

Hello, hello, Nice game.

I found a couple of issues.

1. You can load a game without having a game saved which results in a blank black environment with only the character and a couple of UI elements visible

2. It Could use a skip story button (to skip the story and get to the good bits quick) 

3. Doesn't run in the background (has to be in focus) 

4. I know this is being picky, and probably nothing to worry about for a small-scale game. Still, you might want to move some code out of the Update methods and save GC. For the text updates, you could use a one-time update. I reckon you already have an event manager in place and have the UIController and other classes that rely on Update() heavily listen to only the events they care about; that way, your allocation will decrease significantly.

I will look for more feedback after I have played the game. EDIT: I'm back with some more.  The first issue and probably the most important out of all  The character jitters badly, and it's very noticeable. You might want to consider moving movement/physics to FixedUpdate and lock it to 30FPS(1/30f) (perfect for 2D), especially when using a Rigidbody; you should always keep Rigidbody updates in FixedUpdate

1. the grid is visible 2. the character is not reacting appropriately to environmental objects (trees/chests/grass). part of the character is hidden, and part is show 3. some sprites are not sliced to their full-size  4. I got stuck here because I can't see where I'm moving; if I go up, I can't move, and if I move left, my character disappears (a fix for this is not to spawn the player on an obstacle if they're loading a saved game. it would make it easier to save and load without waiting for the devs to fix it before I can progress in-game)




Thanks sir for the comment, yes this game is still in progress and we have a tech problem for the unity team here.

Like map is still not perfect collider and layer the problem is we have a deadline to provide the game yeah still have many bug.

And for the content of the game in brainstormingsection we got many plan like turn base battle ( you can see the game already have inventory system), time system, dynamic item start like chest and fruit, and random npc move around the area for dynamic gameplay.

Deleted 102 days ago