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I liked the use of an active battle system with the "one hit" limitation.  At first I was confused and didn't know what to do, but when I remembered the limitation, I switched to a "He who strikes first, wins" approach, and that seemed to work pretty well!  We wanted to create fake battle scenes for our game, but didn't have enough time.  I think an evasion based system could work out for a game like this.  Really enjoyed the team's work, and great job on the voice over work!

Hey Professor,

Thank you for trying out Attack on the Seaside!! I hope your journey of one shot-ing everyone went smoothly <3