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Thank you for your feedback, I'll be sure to check out your game. Per your report, I've dropped the webgl version for now, it was very hurriedly put together. I expected a bug or two but if it's that unstable I'd rather it not be our first impression haha.

The camera gave me so much grief in development, I settled for meh. I will have to spend some time on it now that the jam is over. I also appreciate your input about the excessive lasers and the enemies attacking off-screen--some attention to these things fell by the wayside to more pressing tasks in the time crunch, and a lot of cool stuff didn't make it into this version. There's a whole other form that was drawn, coded and animated that didn't get included, as well as more abilities for the existing forms, several more tracks of music, and three other levels which our game designers sketched up.  

I also have to admit, while there are so many people credited, a fair number dropped out or didn't really contribute much, to the point that most of the team didn't think we would have any entry in time. But I didn't feel it would be fair to not include everyone involved in the credits, however brief their contribution--really prefer not to split hairs on this sort of thing.

-jamz