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Day 61 - A new concept art was made and a new design for the game is created :)

Meet Rizilt Nelson, call him Nelson. As you can see, he is a chase boss, of course he's chasing the player. The player has to reach the end to defeat him.

What you might not see, is his mechanics. Now I don't really want to spoil too much like Minlie's did, but I made Minlie as a way to teach the player the red gem and the blue gem (sorry green gem :(  ) and to show her personality which is confident with her weapons, but very nervous if injured badly or weak against enemies (Oh yea so technically she is a stone cyborg, she has machine-like body parts :l I didn't expect that trust me.)

Nelson is a scuba diver, you encounter him after Minlie (not immediately after Minlie). He is protective, especially toward children. He's afraid of heights, but he's good underwater because you float in water, you don't fall and break your bones if you already swimming, and he no need oxygen to live. Also, that tank is fuel for his movement. You can basically tell where you encounter him, yup at the second area, Bursten Riverfall. The rest of his appearance is already explained in the concept art. I don't know if I gonna make him a species for a bit of uniqueness, maybe a fish or a crocodile.

Now Nelson done, let's talk about the second thing I wanna talk about, Notes.

Notes are on the wall for the player to read, these have helpful tips on the mechanics of the game, teaching the player what does it do, what to do with it, or just to know their origin.

These we're already implemented before as a tutorial, but I want to get a fuller use of it, so if it had the potential to teach the player the mechanics, then why not.

I want to make the boss now but I need to complete Stone Dump first and then apply Minlie... and then the Riverfall..... Oh