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(+1)

Thanks so much for the kind words ! I'm a big fan of giving players immense powers with the ever-present risk of going too far and I thought this philosophy of risk/reward would fit the aesthetics of FIST. 

The enemies section was made near the end of the jam in a bit of a rush so it feels too rushed for my taste. I'm thrilled you like it though and expanding it is definitely on my to-do list for the second version.

Concerning the balance, it is the part that I'm the most unsure about. I tested it with friends of mine very quickly in a mockup scenario and it felt fine, and since the idea comes from other systems with similar mechanics, I would think it's fine. I don't know for sure, though I intend on testing it in a real session soon.

I have a lot of ideas for KINMAKER that I didn't get to expand on and plan to continue to work on it (After reading it back a bit, I saw a few spelling mistakes. Embarrassing !)

As for printing it, I looked some time ago at some card manufacturers for indie games to have a professionally made deck for the reference cards. I might propose it for the second version.

(+1)

Glad to hear about the upcoming updates! I can’t wait to see what comes next.

The balance thing wasn’t meant to be a critique, more of a disclaimer about my own inability to eyeball game mechanics. :D

The printed card idea sounds great. I forgot to mention in my review, but I really liked the line art on the Weapon and Attachments cards. Keep up the good work!