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Random notes:

* I mentioned this elsewhere in the comments, but the movement was supposed to be a lot more weighty / gravity based for more fun.

* I'm realizing as I play other peoples games (and thus learning it about my own) that I should have made it so that the user never has to touch the mouse.  e.g. menu movement via arrow keys/wasd w/ right to continue or something, etc.  Makes it so you can get in the groove better.

* There's really not enough time to do anything.  I think next time I'd just spend all my time on the mechanic (in this case weighty flying) & then maybe try to backfill a game...