Random notes:
* I mentioned this elsewhere in the comments, but the movement was supposed to be a lot more weighty / gravity based for more fun.
* I'm realizing as I play other peoples games (and thus learning it about my own) that I should have made it so that the user never has to touch the mouse. e.g. menu movement via arrow keys/wasd w/ right to continue or something, etc. Makes it so you can get in the groove better.
* There's really not enough time to do anything. I think next time I'd just spend all my time on the mechanic (in this case weighty flying) & then maybe try to backfill a game...