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(+1)

If you want players or user to be more accessible, I want dev to think about how players' PC with lower than minimum PC requirement and they wants to play your game, isn't it bad that they can't even play the game that they wants to play. But if they can really play your game maybe this game might have a video setting that can help their PC to run your game because some player still uses PC Pentium till this day.

(+1)

I try to optimize the game for as many as possible to play it. I provide several options in the graphic settings to scale according to hardware. There are always more things that can be optimized and i have a list of things i want to reduce the cost of a lot (player character, all armor pieces etc).

However this is still more or less in a state of find all the bugs (which is why it is free). I will continue to optimize as i develop the game and always do my best to make it easy to run.

That said there is also the reality of a visually advanced game such as this to exclude some players precisely because it has a high visual fidelity. While the game is a lot more GPU demanding than CPU i doubt many modern games today run on an old Pentium cpu and i can't really optimize for that without doing a pixel art game.

In summary, it's definitely something i think a lot about. It's the reason i scrapped using UE5 since the new tech, while amazing, runs slower even on newer hardware.

Always appreciate the feedback and if you have any more specific problems i can look in to i always welcome the opportunity as i only have one machine to test everything on :)