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I've been enjoying the game a lot over the last few days, and I'm at the point where I can beat Very Hard rather consistently.

I feel the weakest player options right now are;

  • Brewery: Re-rolling one die isn't much, and the extra gold seems minimal.
  • Moat: I don't think I've even noticed the effect of this, for all I know it might be bugged.
  • Merlin: Most spells right now seem easy to effectively cast. Unless you've bought the Crown, you're already exhausting a die to place this hero.
  • Arthur: Recruiting twice is rarely helpful since it exhausts an extra die for the day, and there's not many ways to 'spend' your knights.
  • Missiles: A max of 6 points of damage makes this feel very underwhelming.
  • Specter: Simply worse than recruiting.

I don't feel there are any 'overpowered' options that lead to an easy win, at least at the higher difficulties. In my opinion, some of the higher-tier options are;

  • Leodagan: Filling up the garrison at a very minimal cost is very strong, especially late in the game. Even better if you can buy Spears.
  • Market: The three bonuses to completion and the ability makes this an amazing package. This is one I would never go without.
  • Ballista: Being able to leave a spare knight here and whittle away at least one army seems strong.
  • Thunderbolt: Often easy enough to cast with 5+ dice, and targets the strongest threats. Almost always the best spell.

The items generally seem balanced for their prices. The only issue I have is that some of the consumables are just 'what a building does', and those seems less interesting. I like the different flavours of the special mythic beasts & nemesis. They all seem pretty fair to me, requiring slightly different approaches which makes the game more interesting.

I'm just going to throw a couple bug reports here as well;

  • The Tower doesn't give any glory upon completion.
  • The Ballista says it requires a sum above 8, but will actually accept any two dice.
  • If you click too fast when skipping the token placement/raid-ordering animation, the game will run in double speed, making it difficult to control. I can't easily reproduce this, but it has happened a couple times.
  • More of a limitation of the UI, but I wasn't aware that wiping out an army would give an additional Glory point.


Thanks for making this great game, it's been an amazing productivity killer for me :D

  • I've found Brewery to be one of the most powerful buildings, especially when combined with with putting a 4 in your hero slot. It gives you as much gold as you could want in a few turns which you can dump into items or ballista/market
  • Moat can be powerful when combined with the earthquake and missiles spells, it only really works well if you've cleared out the lower armies.
  • Arthur is integral to rushing excalibur, try putting a 3 on arthur day one and spend the rest of day 1 and day 2 going after excalibur and tavern peeps. Youll take a beating when the first attack comes, but arthurs 8 defense helps mitigate that a little.
  • Missiles is best when fired at the littler guys for extra glory/make moat better
  • I think specter is one of the more powerful spells to random, but it is wierd that it doesnt feel like a spell.