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Thanks! I plan on retiring this version for a remake in GODOT to settle any licensing issues down the line and make the project open source, but that’s at least three weeks or more away. In the meantime, I’m still taking feedback for any issues that need to be addressed for the tool.

Once that version is on par with the Unity version, the #1 feature on my to-do list is a video splitter that generates the image sequence for you– I think FFMPEG or Blender will be your best bet in the meantime.

I planned on keeping the tool up to date and got it done in a hurry for the Reload Magazine jam, but the upkeep side of things fell through thanks to a busy schedule and some other complications along the way. Hopefully I can make good on that in the weeks to come.