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Managed to completely skip the pressure plate part (you can go around the container in 1983).

Having both time switching and a gravity gun creates a lot of potential for makng objects stuck inside each other. I made the giant board disappear this way. Not sure how you can go around this thing, perhaps it just needs a lot of careful level design.

The sounds and visuals are nice (and I like how different times are represented by different visual styles), but I think some ambient or background music would help.

Overall, nicely done!

Thanks for the feedback :)

I have implemented a physics check which takes place before travelling, giving an audible and textual error explaining what is wrong when the target location is obstructed - should resolve the potential for things getting stuck, alongside a catch-all fix of objects 'reincarnating' in their original places when thrown into the sea!