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(1 edit)

I have been very vague about the story and gameplay. 
Thats because I haven't known myself, but the things that are here to remain och fixed, are currently this.

You work for a larger company conducting research in the arctics, its a small base with living module areas och a work module, connected with the main hub.
The current workperiod is over and the majority of the crew has left for the mainland, still in the base is you and your coworker Pekka, forming a 24 hour skeleton crew. Due to some disagrement between you in the past, you have decided it was best that one of you work during a  12 hour day period and the other during the 12 hour night period and the rest of the time just stay out of each others way. You flipped a coin and you ended up on the night shift.

The game is essentially walking around the base, solving tasks that are part of your job (data entry from readings in the lab) and handling things that need to be looked after. Like making sure the plumping is ok, that the radio is aligned, that everything is clean before the crew return and so forth.

The idea is to slowly increase a level of paranoia and weird, based on different trigger and random events. But we will see where it ends up. Not much time left.