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(3 edits) (+1)

SEIZURE WARNING---

Major game crashing bug. If you dash to the right in the input room your player disappears, but you can still control him. All interactions other than ground quit working and the game starts seizure inducing flashing when continuing to try dashing to the right (or it might have been left, I dashed all over the place trying to get the player to show up again). Can't even quit out of the game. Having to make windows force quit the process. I know it was created in a day, but there definitely needs to be a seizure warning, so here it is.

Was able to trigger the bug multiple play throughs. I think it has to do with hitting the end game trigger before you're meant to. Maybe disable the dash in the input room?

(1 edit)

Replayed it (without dashing right in the input room) and managed to get to the end. If you are stuck trying to figure out how to enter the code, click on the input area with the mouse. Might seem intuitive to some, but considering until now it has been all keyboard input, this is unexpected (bad design, imo). Also, after the ending I don't know if there is anything after the red number, but I clicked and pressed keys all over the place and nothing happens. No way to exit the game. Had to have windows force close it. Was there an exit key or was there more and I just didn't know what to do? Very dissatisfying. I enjoyed the game play and the ending was on point, but the seizure bug and the no exit spoiled this for me. Sorry if this seems too negative. I definitely understand the time constraint issue and it is good for having that time limit, but please at least give the program an exit key. Also, minor point. ASWD is fine, but especially if using the qwerty keyboard layout, arrow keys are better. The left and right keys were mapped properly, but the jump key up arrow was not. Again, not to bash what you did, just constructive criticism