Some people have pointed out that it's not fair to the player to have attacks hit in rapid succession, so I have added the ability for Nene to get up immediately when she hits the ground. However, this caused another problem, as it changed the feel of the controls. So this function was removed. I have been experimenting with adding and removing various functions, so there is a high possibility that this will happen again in the future. I apologize for any inconvenience this may cause.
I have no problem removing the quick-standing-system. I sometimes incorporate systems that are not useful, so if someone wants me to, I will remove that feature.😉
And I would like to keep the game at a level of difficulty that allows for casual enjoyment until the end of the game. I want to improve the system to make it more comfortable and flexible in operation👍