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I won~ :)   I think each item should have a term limit. Like a sword that lasts for 3 turns. As it is now, stacking all gear onto a single character and giving them a +20%,30% or 50% heal every 2.5 to 5 seconds makes it a little too easy. I do think it has TONS of potential though.

Eyy, nice job! Yeah, limited uses may work to help with the stacking issue, but I don't think that's the solution I'm going to go with. Got a couple other ideas I'd like to try out first :) . I do plan on adding random modifiers to items (like bigger/smaller or sticky where the item will stick to other items) so maybe a "fragile" modifier where it only exists for a certain amount of time will work with that system. Thanks for playing and leaving a comment, it really means a lot to me :) .