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(+2)

I'm back to try out the newest changes!


1) Baiting the snake with a mouse:

Honestly, not that bad.
Not having to deal on the fly with errors in my pathing felt nice.
Also, the fact that I could see the enemy range was even nicer.

A small issue I found is that I felt troubled by the automated pathing.
Like, I get that it tries to choose the shortest path (or something similar), but I found myself in melee range of an enemy at least 2-3 times, this because maybe I didn't notice it re-adjusted.

All in all, an interesting experience I will definitely try again.


2) A real captain guides it's man.

I will need to get used to it.
Honestly, I suffered quite a bit and it almost felt like a different game.
Still, I will win next time :D


3) You sure this is the right direction?

Honestly, the Maze is ROUGH.

Let me just tell you that the floor that killed me had a final stretch before the stairs with a level 2 melee on one side and a level 2 + a level 1 on the other.
I honestly felt it was a doomed situation.
I have a feeling Maze Floors will be one of the greatest challenges.


4) General thoughts, no cool catchphrase here,

Honestly, I didn't dislike all of this cool new shields, but they definitely felt less worth to go around to get them.

As a start, I feel like the Gold Shield should be worth more.
It can only take one hit, so I feel like making it be worth something like 2-3 coins would encourage players to take more risks.


Could I ask you what the "Stealth" ability does? I suppose it might give the unit a lower stage of aggro, but I feel like I might as well ask.


I tried a Swarming army this time, with goblins and imps and it did not work as well as the previous patch, so I guess next time I'll try to use  some big dudes and go in waves.


Have a great one!

Thanks for your hard work!

--

P.S.

Something to close off, before I forget.

I had the feeling that, from time to time, Mushrooms showed a delay of 2, instead of 3.
I might have just hovered over another unit, but I don't know if there is any way to check this.

I believe it might have happened in the shop.
As soon as the unit got added to my army the delay was the correct one.

I am not completely sure if it actually happened, but I believed it might be better to tell and be wrong, than not tell at all.


Have a great one, once again!

(+1)

Thanks for trying this stuff out. I could probably alter the pathfinder on the mouse snake to have a bias toward straight lines, since I think that's generally what people want to do.

The mazes are definitely meant to be a challenge, I actually have been experimenting with an even nastier algorithm for Level 1.

The magic shields need balance, for sure. I've found that they can be great in certain situations but 90% of the time they poof as soon as you pick them up. I may just add durability to them as well to take multiple hits. You're also right that the gold shield should be worth more.

Stealth is the opposite of Aggro, I'll explain them both. Aggro means that when there are multiple possible targets for a defender, they will always pick one with aggro (so if a defender has someone targeted and an aggro minion enters their range, they will switch to that minion). Stealth is exactly the opposite, so if there is ever any non-stealth minion available to target, the defender will not target the one with stealth.

I'll keep an eye out for the Shroomy issue, but I can't think of any way that could happen.

Thanks again!

Thank you for replying!


Keep up the great work!