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(1 edit) (+1)

I love the character style and animations, it's very appealing! And really liked the mario-style platforms and obstacles. I think the movement feels very nice. Personally, I think the character walking speed could be a little faster, and I would prefer if the gliding was triggered only by holding the jump button down (or pressing it again in mid-air and holding it), instead of having a separate button that toggles the gliding on/off. I would also increase the air control. Of course, all these things are subjective and depend on personal taste.

I found a bug in the cave camera mechanics: when you enter the cave, the camera goes to the fixed position, which is great, but if then you move the mouse, the controls will get out of whack (the mouse is probably still affecting the controller rotation, so even though the camera is still, the controller direction is rotating, so the direction of the movement input also rotates).

Overall I really liked it. Looking forward to see how the game develops.

Also I would really appreciate if you could check out my game prototype and give some feedback!
https://alemarcati.itch.io/jetman-game-prototype

(+2)

Hey!

Thanks for playing the demo! As far as movement speed is concerned, I did increase it a lot more so it should feel better when I update it. Also, the Glider will now be tied to the jump button when in the air (no longer a separate button.) For the bug in the cave, I see that too and its fixed now, so in the next update, all the problems you listed SHOULD HOPEFULLY be fixed!


Other than that, thanks a ton for trying it out and providing feedback!


-R1GBY