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(1 edit)

Thanks for checking it!

Ahah yeah... this one was intense, glad that I got a day off right after the jam :)
The more time consuming part was level design and setup all triggers.. so long and then missing time for playtesting. 

This jam was a nice practice for execution and time management, but I have lost the big picture and did not align the game with the game jam theme...

True! Definitely a good addition for a potential update