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no, I can't explain it, but here's an example: the good guys are the "retreat/surrender" button, they are cowards and run away at every oppurtunity. The bad guys, are the "attack" button, they kill everything they can see.


Some thing among those lines is your answer

(Thanks for your concern!)

Sorry if that did nit answer your question

I can't see the distinction between the scenario I've described in my post and your response... As far as I can tell they both involve UI being replaced by text on a menu with interactions with characters in a 2D or 3D space