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(+1)

This looks pretty cool, never know when  you need a subsystem for an ongoing technical project! I'm especially interested using it in a SF/Spelljammer setting for spaceship subsystem usage, makes me think of FTL :o

I'm having a little trouble comprehending the rules, but running a test session is helping.

I had a couple questions though:

  • Can quality be negative? Is there a max level for quality?
  • If i understand: when players want to make a Test Suite, TM secretly rolls how many tests are in it. So players do not know whether a Test Suite they use has 1 Use Cases or 12?

Good questions! The intention is that quality can never go below zero but there's no upper bound. The number of tests in the suite is something the players can know and roll for themselves (and writing tests can add to an existing test suite or start a new one, for example one test suite might be focused on the engines while a different test suite is for the weapons and defenses), the hidden information relates to the numbers in the use cases, not how many use cases there are.  The idea is that you know how much you've tested, but you only have an educated guess about how well that corresponds to how well you've tested.

(+1)

Ok cool, that helps a lot. It had sounded like all dice were rolled (in secret) by TM, except a character's Skill Dice.