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Great work on this remaking of Snake! I like how there is a bit of carryover in the runs. Random levels mean each run is different, but maybe for something with needing precise movements like this stick to some slightly bigger shapes it can generate. small corridors spawning stuff means it is pretty much impossible to get. Keep up the good work.

Thanks for your feedback, happy you liked it. For sure I need to tweak the level generator, due to timing this is what I could do for now, but I liked this project a lot I might try to make it a full game.

I do like the small corridors, the only thing is that they don’t lead to playable areas so you end up in a dead end XD, a minimap could help here.

And for the carryover between runs, it was supposed to be more elaborated but… timing :P