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(4 edits) (+2)

The track is "procedurally" generated. The track modules were made in Blender and the track is built from those pieces so it is not really truly procedural but still it is random and different every time and most importantly the track is infinite :) Behind the scenes there is a track-manager using simple rules to choose different pieces to continue the track.  For example the rotator pieces can't spawn right away and after right turn the track can't turn right again.