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Days 17-20,

Decided its better to take a break and come back with a fresh mind. My scope of the project was too big and my limited experience with rpg maker made me unaware of its limitations. Some things I thought would be easy turned out to be very troublesome and core things I designed that I tested working with actors was completely different for enemies. In short my original battle system was flawed and changes needed to be made. However the time feature and students still work as I want but I think now I should lower my desired number of students and focus more on multiple actions to be available at any given time. I have 5 students right now, so I'll be focusing on them first and them maybe add more. I would like at least one teacher, which time wise would be easy to implement, but I want to have more available actions with the player. 

Though I haven't posted much, work was done, but ultimately I had to go back to the drawing board and scrap some of my plans and change some things. Also with the time rapidly lowering, I think its fair to lower my scope and focus on the mechanics already in the game.

Well, 

Thats all for now.