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I can tell there was a great deal of care put into the style of this game; it looks like it could be lifted straight out of the Game Boy era. That's incredibly well done!

The gameplay somewhat devolved into running in circles to pile up a bunch of mobs and let the gun handle it, so a little variety in the enemies (ones that keep distance and shoot at you, for example) would have gone a long way.

Otherwise, this was great!

(2 edits)

Thank you for the feedback!
Gameboy had a nice place in terms of cart space vs screen specs, so dev could've gone all in for screens and animations. I wanted to capture a bit of this approach and was surprised that 4 colors was quite powerful.
I definitely need to think of some other enemy types as a lot of people point this out.