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As this was my first attempt to make an actual game I definitely learned a lot from doing this - while my game is very different from what I pictured at the start of the jam, I'm still really pleased with it!  My game was made in Unity, and while I'd followed a few tutorials before, this was the first time I was having to piece things together myself.

My main takeaways were:

  • Learning the basics of importing models and animations.  I spent a good few hours just figuring out how to get the rigging/avatar importing properly, to say nothing of how to trigger the animations on cue!  I also really want to learn the basics of making my own sprites/models, but that's a whole other rabbit hole to go down...
  • Getting to know the different types of colliders and physics systems.  I managed to make a really impressive special effect where the walls and features of my level broke apart and drifted off into the abyss, which would have been great if only I had meant to!
  • Focus on making the bare minimum of a game that can be played from beginning to end - it was so easy to get distracted by trying to add a particular feature or keep on tuning it!  In the end, I'm really glad I scaled things back to tick off the core gameplay ideas as otherwise I would have run out of time with only a half finished game.  It's much easier to add content/features into a functional game than it is to try to make a game out of a collection of features, especially with that deadline looming!

All in all, I had a great time!  I'm also really impressed by the submissions of the other entrants - I've seen some amazing games this week, and I'm already looking forward to my next gamejam!

This game jam game is my first jam game and my second overall game. Well, maybe I could say this is first because I was making a simple hide and seek game but I got into the jam halfway through it. That being said, I agree with what you said though. I would add that I also learned that I need to properly pace myself when making a game as well.