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Very nice submission! I played it a couple of times while it was still in-development, nice to see the end result :D

As someone mentioned already, currently there is a dominant strategy of standing close to one of the screen sides and mashing a sword whenever an enemy comes at you. I also feel like screenshake when enemies land is a bit too much.

For the rest it's a pretty fun game, and I have enjoyed the storytelling, the music and the concept. Great work!