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(1 edit) (+3)

Thanks for this great game! I've had a lot of fun with it, it reminds me of Into the Breach a lot, though the synergies and and perks give it it's own fun flavor. Overall, it's very well made and quite polished. Like many other roguelikes, I really sucked my first few runs, could hardly even get to the second boss at first, and now after a few days I am like untouchable and just speedran a hitless run, so for other players who are struggling, just keep at it. It's a fun game to master. Anyways, here's some feedback/recomendations for the dev:

  • The bosses are in a weird order. The final Shogun Showdown is probably one of the easiest floors considering by that point you are super OP and can just evade attacks from a single target. The second boss on the other hand is always the most tedious, due to the fact that this game gets harder not through having stronger enemies, but by having more enemies and trickier options. I think if you want to keep it a solo fight (which I think would be cool), maybe introduce some extra gimmick or ability that the final boss alone has (maybe he can double move, or dodge your attacks, or is unaffected by freeze, or maybe he will get to move before you unlike the usual telegraphed enemies)
  • Would be nice to have an endless mode or a harder hard mode. Like I mentioned, just increasing the stats for doesn't actually make this type of game any harder. My strategies didn't need to adapt at all, it just took slightly longer to kill things. Also maybe remove potions from hard mode?
  • The tutorial is really well made (and I don't think needs to be modified at all), though some other parts of the game were left ambiguous, such as the assassin's double damage spell, or enemy abilities the first time I saw them. In hindsight, it was fun figuring these things out myself so maybe you can leave them ambiguous, but it was slightly weird when I was first learning the game and I expect a lot of new players will want to be able to see what those attacks actually do. 

Anyways, thanks for the fun few hours I've put into the game, I look forward to seeing where it goes!

(+1)

- True.. The last boss (Shogun) was easier because you ether have lower cooldown on your blinks or evades or just plain tank the damage (potions) and DPS the boss

Thank you for the feedback! :D