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Lovely!

The artwork was beautifully done and it has many well placed music tracks.

A few of the gameplay parts took a few tries to figure out. The seagull chase was the hardest! First time I thought the player's supposed to run back to the dog (maybe hinted by the cat looking to the left during the cutscene?), and during the chase boxes were quite hard to break because of short attack range and the fact their colliders stay for a bit after impact.

But still, the variety of situations is worth noting! In every single one, the player must find the catch.

Nitpick: Speech box sound VERY loud and text appeared a bit too slowly, text itself feels too small (might be because i was running it in the embed, but it also had a much smaller pixel size than everything else)

(+1)

Thank you so much!
The cat was supposed to look to the left because the bird had to come from the left but we just noticed it spawns on top of you so we'll make sure to make it spawn from the correct spot ASAP!
The boxes are definitely the biggest challenge but we left them like that because once you break them they won't respawn, making the run easier on your second try. The only boxes that respawn during the chase are the ones needed for the big jump.
We'll work on the audio and the text is definitely something that has been pointed out to us already and we'll make it bigger in a future update!