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1) We've talked about this a lot, but it's a tricky one to balance. The only way to make such a minion not completely OP is to make them weak, in which case there's no real point in them carrying so much stuff. Still, we're considering it.

2) Really interesting idea, but again hard to balance right, and could potentially result in them picking up things the player *doesn't* want.

3) Giving this a lot of thought, it's a great idea!

4) We've talked a lot about this. Top on the list of snake abilities is dropping buffs, and doing either damage to defenders or being able to break walls.

5) Cool idea! Not sure how I never added this seeing as we have so many similar abilities.

6) Hard to envision how this would work but I like the idea. I've thought a lot about how I'd add flying minions and maybe it would be close to this.

7) If we add traps they will likely be hidden during snake phase too, because we're extra evil.

8) Interesting idea, but I'm not sure I see the difference between this and, say, several goblins.

9) Definitely the sort of synergy we'd like to end up with, thanks for this idea!

10) Another great idea!

Thanks for all these!