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(1 edit)

Thank you! I appreciate and totally agree with the feedback. Others have mentioned the controls as well, I think there are updates to be made there. I'm glad to hear that you see potential in the puzzle aspect of moving another character around, I agree the controls are the primary issue, one of the main problems I've faced is how to properly represent influencing the NPC character from a safe distance in a way that is entertaining. I tried a few things like having the player be able to walk through the NPC and there were drawbacks I found with that so I added this bubble around the NPC and maybe introduced more drawbacks. The size of the projectiles and the way you shoot them, maybe too many degrees of freedom for rotation for you as the player, could be better with tiles. Thank you this opens up some definite lines of thought for me for future tuning!