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I watched your stream! thank you I got a lot out of that because it showed me specific areas I can improve on. In addition to the bugs that were more obvious to me there were ones I had blind spots about lacking player perspective so watching you go through it was very helpful.

I don't know if you recall the details of my game because seems like you've played a bunch of these by now, but one big issue that I knew about at submission time was that the NPC could trap your character. That was itself an overcorrection to a bug I discovered. I'd noticed the player and NPC were both rigid bodies with the same mass, and since the goal was to get the NPC to walk over the white squares there was a loophole where the player could just push them around like a cart instead of shooting at them. 

To counter for this I made the NPC mass 10 and had player mass at 1, so you end up getting trapped by them and have to keep shooting them until they walk in a different direction and let you go free. This was definitely more of a bug than a feature, as was having to move in a direction before the projectile would have motion in that direction, I just had trouble getting the top down world orientation of the player entity and keyed off of their movement controls instead. More my lack of experience than intent, but watching you play I also got to see that the instructions were too wordy (totally agree, this is a problem I have, this post is a prime example) and the display ratio for the webGL build I also kind of stumbled into rather than picking one that would work more generally for screen size. 

Very helpful, I learned a lot thank you very much.