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A great game concept that has a unique set of strategies. My favorite wave is a swarm of goblins followed by the uh gnoll? yeah gnoll. The monster that gives shields to nearby monsters. 

I'd love some kind of cooldown reduction with monster synergy. I beat the demo, but I was having issues getting my troops to stay clumped due to the inherent long-cooldown nature of the bigger monsters. I got to a point where buying monsters was not a good idea because their cooldowns would throw off the timing on my line-up. The last half of the game didn't include much buying because it would be disadvantageous. That might be the intended gameplay, but the game entices me with the store at the start of every level.

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Gnoll is a bit OP in the current build, and sorry to say, but he's getting a slight nerf. The shields he spawns will now be "Buckler Shields" which can only block 1 hit and if they're dropped they are removed from the game instead of being left on the map. I think he'll still be a very strong choice though.

I agree with the uselessness of late-game money right now. We'll eventually be adding minion upgrades and relics to the game, which will give you something more useful to spend your money on after you've got a perfectly balanced minion deck.

Thanks for playing and for the feedback!

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minion upgrades! I knew it was missing something. I love the idea. Keep up the good work.


Yeah the shields were a strong. I just liked seeing all the shields on my goblins before they grab the gold. 1 hit bucklers sound like a great alternative