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I love how seamlessly you've implemented your 'portals'! Did you happen to follow any online reference in setting that up, or did you develop the solution yourself? I'd love to learn how exactly you did it — my attempt at 'portals' was good, but not great like yours. Any chance you're willing to share some knowledge?

Thanks! Did it myself. They aren't actual portals but illusions. No fancy rendering mechanics: I just clip anything beyond the gates based on the camera position and enable/disable collisions based on whether the player's past a gate. Half the work was actually cleverly hiding the errors.

That's really clever! No wonder it's so seamless.

Thanks for writing back and sharing that extra detail. You've definitely got me thinking (in a good way).

Best of luck to you! Thanks again.