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(+1)

Thank you for your feedback, and I agree with all of your points. I think you played version 1.0, I made some fixes in 1.1 to the bullet prediction implementation to confirm if a bullet will hit, and 90% of the time it works, the only place it struggles now is on moving enemies when they are walking between the containers and such, the reason being is that the prediction fires two simulated projectiles, one the size of the bullet (this works on all stationary targets) and one which is a quite a bit wider to compensate for moving enemies, this is where it can get confused because I had to allow it to pass through static objects like the containers otherwise it would stop on those and report an invalid hit even though the bullet would hit. I think if I ever re-visit this game in the future I would have some kind of secondary collision detection on the enemy that would place it further in front of the enemy based on the direction they are moving and their velocity to determine how far in front of them, then I could just use the initial bullet prediction rather than two.

Bulletcam is definitely too long but with 1.1 this is mitigated as it only happens on definite shots 90% of the time, and you might 2 or 3 invalid shots (depending on how many moving targets you attempt and miss!) 

Scoring - definitely, this is something I wanted to incorporate but the bullets would always report the "Torso" bone for any shot chest and above, and I couldn't figure this one out so I scrapped it, I originally wanted enemies to have health and each location would provide different damage, as currently you can shoot an enemy in the toe and it's insta-death for him 🤣

Gold bars were definitely padding and I think that would have been an awesome use for them to have a secondary area which leads to more enemies.

Sensitivity sliders was something that was requested as well which I implemented in 1.1 and is something I will be making sure goes in first for any future jam entries, as this was my first jam I've entered or even played others games in, I realise how frustrating it can be since we are all used to different sensitivities and all run different DPI settings and such.

I'm not reading this as negative, it's all valid criticism and something I will definitely be taking on board for my future jam entries, so I appreciate you taking the time to provide all this wonderful feedback!

Thank you 👍