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You really know how to use lighting and take full advantage of 3d models, spectacular job on making the game pure eye candy. Wow on the looks! The game play though I feel needs a bit of work. The game at its base is about movement and the movement was not that fun. The player was slow, no obstacles  to overcome to make the movement interesting. There needed to be an inventory system or some way for us to remove an orb without having to make the slow walk to the center. That being said you have an amazing base and this can easily become something great. Just need to make sure that base experience is fun, the eye candy you can easily do, you are a Master in that area. 

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Thanks for making it through, and I hear ya! I wanted to put in an orb removal system, but I just ran out of time. Movement is something I thought a lot about refining even before I submitted too - this is something that's come up with a lot of people and I totally agree. This will likely be the next step I take before I even build out any more of the world or puzzles. Thank your for the kind words, your time, and your suggestions!