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Fun

Enjoyable. It mostly comes down to properly timing haunts and not a lot of decision making needs to be done. The paranormal investigators are a good idea, but since I could float through floors, they were easy to avoid.

Aesthetics

Simple pixel art style that has some charm. Perhaps could benefit from a more complementary color palette, but the art all matches. 

Music

Good music. Fits the game and doesn't interfere.

Sound

The slow cello? sound during haunts was a grating after a bit. Perhaps some minor pitch fluctuations could be used to make it more itneresting.

Mechanics

The ghost movement speed and haunt speed felt really slow. I would have preferred to go a bit faster. 

The haunting system was cool though. The paranormal investigators, cats, and nervous people were all a great ramping system.  

Story

You are a ghost and need to get these people out. Simple concept, but it works.

Theme

Matches the gamejam theme. You spend the whole game as a ghost.  Haunting items also fits with being a ghost. The game feels as if it was built around the ghost idea, rather than have ghosts slapped on top to meet the restrictions.