Good feedback, thanks! I'm considering removing durability as a mechanic. While it does add gameplay hours forcing to gather more materials it doesn't add that much fun to the game. Will tweak spoil rate as well!
I think you should keep weapon durability in, for simple stone very early weapons shouldn't last too long, but when you start getting to metal weapons and armor they should be quite resilient, give players incentive to make them and also rewarding them.