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Thank you for playing! To be honest, I'd say 50% of my time making the game was spent on making sure the reincarnation bit worked properly. Initially, it was instantaneous, but it felt a bit cheap and like I was promoting speedrunning. My idea for the puzzles was to be more calm and relaxed, and something you would try to limit the number of times you needed to reincarnate yourself. Sadly, I didn't have time to flesh them out at all since I really wanted to add dialogue branching, as well. (It was a personal goal of mine even before the theme was announced.)