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Wow!

Great work all around. Incredible presentation, a fun concept, and some surprisingly solid gameplay to go with it– the bat-form dodging in particular was fun to play around with. Having your opponent slowly progress out of sheer willpower was a fun nod to the theme, and there was no attack that I felt truly hurt gameplay or felt impossible to counter or prepare for.

Getting a full narrative in there, let alone a good one, is no small feat either. I liked the back and forth dialogue a lot, which surprised me– the moment it got self-aware, I honestly eye-rolled with a “here we go again…” but the story didn’t go overboard with it. I think the character designs

I shouldn’t be surprised but, incredible work as always!