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(+1)

Love the bullet cut-scene-to-target. These are things I only dreamed of doing. This is a complete game mechanic. Nice way the action is focused in the scene.

(1 edit)

Thanks for the kind review!! I'll be releasing an updated build soon which contains some QOL improvements, namely the ability to see all collectibles, sensitivity adjustments, and predicted projectile bullets to help prevent bullet cams when there's not a definite hit!

By the way, the bullet cam I implemented is actually deceptively simple, the bullet object has it's own camera and when fired, we set the bullets camera to be the active one and slow down the time dilation, if we hit something then we spawn a target camera which looks at the object we hit, then finally after a short delay we switch back to the main player camera and restore the time dilation!