Loved this demo! Much better than the last one, which I could tell even from a glance. The movemt feels really smooth and the magnet feels very impactful, even without sound.
But I've got a few critisims. These are my critisims, so they reflect my opinion, so I don't speak for everyone when saying these.
First of all, in many of the levels, there are jumps which seem possible at a glance, but when trying them, It's clear they are not. Maybe making the levels so that its 100% obvious at a glance that the jump can't be scaled would solve the problem.
Since the button trowing button is the same as its pickup, its a bit confusing to use. maybe using the right analogue trigger could be mapped to this instead. Not every action needs to be on one button, becasue sometimes, it makes it more confusing to learn. another problem I have is the level reset. Having it as just one button seems very dangerous and prone to accident s to me. If youre playing a long level, accidentally pressing this button could mean a lot of time wasted. Maybe having the reset be in the pause menu or being a combination of buttons (L1+R1+Option) would make it so that you woulnt accidentally press it. Another control related issue I have is the throwing. Maybe after lingng up the character, you start throwing your magent, aim and then let of of the throw button. As soon as you would do that, the character starts moving. Its a bit anooying since I kept falling off when trying to throw while standing at the edge of a platform. Maybe having it so that after throwing, you need to let go of the analouge stick to start moving again or mal it to the right analogue stick.
i've also got a bug to report. Playing on Mac OS 12 with a ps4 controller and it seems the throwing guide layer is situated under the text making it seem very weird (Picture shows it).
All in all, I enjoyed this short demo. Keep up the good work!