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Played through in something like 20 to 30 minutes, which felt right for this quick demo/playtest.

 I enjoyed the puzzle designs a lot - I think I experienced at least a small "aha!" moment during each of them. I felt like I was consistently learning new applications for the basic mechanics I've already heard about from the video series. 

I played using a PlayStation controller without touching any of the settings or accessibility options. I might have liked to change the aiming settings to something with lower sensitivity, but by the time I realized that preference I had already forgotten any instruction I may have been shown regarding how to return to the menu.

Last minor note - for some reason I expected to be able to jump higher? That might just be a me thing, but I thought I'd better let you know in case it is part of a larger pattern that might indicate something about the visual language of the game.