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I enjoyed playing this game, even though I kind of sucked at it lol. I liked the simple aesthetic and the mechanics a lot. I would have liked if there was a checkpoint type system because, again, I sucked at actually landing on the platforms. I also couldn't figure out how to beat the third level. I got the dark room and then the hidden tunnel area at the very end of the main corridor, as well as the window at the very beginning that I couldn't seem to jump to, and then ran out of time because I couldn't figure out where to go next. Overall I really liked it! Good job!

Thank you! And... Don't worry, we developed the game and we still suck at it LOL. The game didn't have checkpoints as the theme was death was the beginning, and every choice you make set you back or forwards (metaphorically). The walkthrough is posted on the game's page as the "trailer", so if you want to see for yourself what you missed, you are more than welcome to.