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Great game. Felt like a high-quality cool math game (take it as a compliment). The puzzles were really clever, and felt like they were magnet centered. I really like the change to toggle switches instead of different coloured buttons, and the character was really fun to look at. Just had a few suggestions.


This might be silly, but perhaps the magnets in the hub world should change with the magnet change, or have some be different polarity at the start. The way it stand is fine, but feels unnecessary.

I want an animation for when I press up or down (like celeste).


Level 6: If the intended method was to throw a magnet down below box, to stop if from pressing the button, then the throw should be easier and the jump to the toggle shorter. If it's not then either don't change it or fix it.